Dragon Gold 88
Prefer a character who collects cash fish?Dragon Gold 88 pairs a dragon Wild with money values and retrigger levels, while Running Sushi stores multiplier pieces on a separate conveyor for two collection modes.
Explore game
Free demo & independent review
Running Sushi uses a 5×4 grid with 1,024 ways and a multiplier conveyor beneath the reels. Three Take Sushi symbols pay the values shown on the belt. Sushi-chef Scatters award ten Free Spins, where conveyor values accumulate instead of resetting. Three Take All symbols apply the complete stored multiplier to a qualifying board win, while Wilds improve connection chances.

No sign-up · no deposit · full screen available
Know this game
Running Sushi uses a 5×4 grid with 1,024 ways and a multiplier conveyor beneath the reels. Three Take Sushi symbols pay the values shown on the belt. Sushi-chef Scatters award ten Free Spins, where conveyor values accumulate instead of resetting. Three Take All symbols apply the complete stored multiplier to a qualifying board win, while Wilds improve connection chances.
Inside the game
A 1,024-ways reel game runs above a separate multiplier conveyor, with two three-symbol collections using the same stored value in different ways.
Matching symbols connect across adjacent reels from the left. Wilds substitute during the bonus and improve the chance that a large conveyor multiplier has a win to enhance.
A random selection moves along the belt beneath the board after each spin, creating a visible total that remains separate from ordinary symbol combinations.
When the required trio lands, the multiplier values on the current conveyor are added and awarded against the stake as a direct collection.
Ten Free Spins preserve belt values between turns. Three Take All symbols apply the accumulated total to an eligible reel win rather than paying the belt alone.
Whether Take All arrives with a worthwhile reel win
Add the visible sushi multipliers beneath the grid independently of reel wins. That running amount is the resource used by Take Sushi or Take All when their condition arrives.
Three Take Sushi symbols pay the belt values directly. Three Take All symbols need a reel win and apply the complete accumulated multiplier to that winning result.
During Free Spins the conveyor total carries forward between turns. Compare it before each spin so an impressive later collection is understood as accumulated progress, not one event.
03 / The details
Catalog figures and in-game observations.
Settings may differ by version and casino.
Recorded
Recorded
Recorded
Recorded
Recorded
Recorded
Recorded
Recorded
Recorded
Recorded
The current reviewed card lists 96.00% RTP, Low volatility, a 5×4 board with 1,024 ways and a 3,000× maximum. The older intro has unlabeled lightning bolts, and feature access can vary by operator.
04 / The SlotsCollector take
Running Sushi uses a 5×4 grid with 1,024 ways and a multiplier conveyor beneath the reels. Three Take Sushi symbols pay the values shown on the belt. Sushi-chef Scatters award ten Free Spins, where conveyor values accumulate instead of resetting. Three Take All symbols apply the complete stored multiplier to a qualifying board win, while Wilds improve connection chances.
Running Sushi puts the prize pool on a conveyor below its 5×4, 1,024-ways board. After each spin, a random selection of sushi pieces receives multiplier values. Three Take Sushi symbols collect the visible belt values against the stake, while the Free Spins feature can retain and build its belt across turns. Three Take All symbols instead apply the stored total to an eligible reel win, making the quality of the board result important as well as the size of the belt. Chef Scatters award ten Free Spins, and Wilds can support the connected win during that round. The current first-party card labels the reviewed listing Low volatility, with 96.00% RTP and a 3,000× maximum; the older intro has five unlabeled bolts but no named alternative category. The supplied images show an illustrated Take Sushi example, an ordinary $1.50 salmon-line result with only one Take Sushi and two Chef Scatters, then another ordinary board with new belt values. None proves a three-symbol collection or a bonus accumulation. The useful demo habit is to read the belt as potential value until the required trio actually lands. This slot fits players who enjoy visible state and food-theme pacing, while its maximum is a published ceiling rather than a likely session result. In a free demo, label a collected payout as Sushi or All and compare the belt with the actual reel result each turn. A large stored multiplier can expire as potential if the required trio does not arrive, and Take All needs a useful board win to make its different route meaningful. Players seeking the highest published ceilings may find this 3,000× listing less compelling.
05 / Inside the game
Tutorial, reels and game rules.
Select any image to enlarge.
06 / Find your next game
Compare the feature, not just the theme.
Dragon Gold 88 pairs a dragon Wild with money values and retrigger levels, while Running Sushi stores multiplier pieces on a separate conveyor for two collection modes.
Explore gameMoney Stacks alternates between classic Free Spins and Money Blitz; Running Sushi uses one persistent belt whose total can become cash or enhance a board win.
Explore gameTake Sushi pays the conveyor values directly; Take All applies the complete accumulated belt multiplier to a qualifying reel win.
They accumulate without resetting during the ten Free Spins feature, creating a larger shared total for later collection conditions.
Yes. The official demo stays inside this page with virtual credit and the complete conveyor visible below the reels.
Sources & data verification
Rules, observations and catalog values have different scopes. Review the source before relying on a figure.
Primary provider evidence for the rules, feature behaviour and reviewed configuration used in this independent player guide.
More to play