Sugar Supreme Powernudge
Want multipliers fixed to winning cells?Sugar Supreme Powernudge marks board positions and nudges reels to seek a new cluster, whereas Fruit Party 2 leaves individual Wilds that may return during tumbles.
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Fruit Party 2 makes individual multiplier Wilds the memory of a successful tumble: they can reappear in the same position, double repeatedly and start at a stronger 3x during Free Spins.
Know this game
A successful cluster can leave behind a multiplier Wild whose value develops if the tumble sequence continues. Its usefulness depends on joining another paying group, not simply appearing on the board. When a cluster uses several Wilds, their values add together rather than multiplying one another.
Inside the game
Fruit clusters create tumbles, and a random winning position may retain a Wild. Its value is attached to that cell and sequence, so return frequency matters more than the maximum number.
Connected groups of matching fruit pay and disappear, allowing the 49-position board to refill. Several clusters can contribute to one tumble sequence.
A successful group may leave a 2x Wild. It can return on a subsequent tumble and double repeatedly to 256x if another result keeps the sequence alive.
| State | Rule |
|---|---|
| Base Wild | Starts at 2× and can double to 256× |
| Free Spins Wild | Starts at 3× and can rise to 729× |
| Several Wilds in one cluster | Add values: two 4× Wilds make 8×, not 16× |
When multiple Wilds contribute to one cluster, the factors add together before applying. Two 4x Wilds therefore form an 8x multiplier, not 16x.
Three to seven Scatters give 10 to 25 spins. Wilds begin at 3x and can rise to 729x, while three further Scatters retrigger five spins.
Whether a multiplier Wild rejoins another paying fruit cluster
A winning fruit group can randomly leave a 2x Wild behind. Follow that exact cell on the refill and check whether the symbol reappears to help another cluster.
When more than one returning Wild joins the same cluster, their values add before applying to the win. Read each factor rather than multiplying them together.
Free Spins Wilds begin at 3x and can reach 729x. Compare actual repeat appearances with the much larger theoretical endpoint displayed in the rules.
03 / The details
Catalog figures and in-game observations.
Settings may differ by version and casino.
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This review uses the provider-declared high-volatility 96.53% demo. RTP, stake limits and feature purchase can change by operator.
04 / The SlotsCollector take
Free Spins give these Wilds a different starting value and higher growth ceiling. That changes their possible contribution without changing the need for continued qualifying clusters. Follow the Wilds actually used by a paid group, alongside the remaining tumble or spin allocation, to understand which part of the progression produced the award.
Fruit Party 2 pays connected groups on a 7×7 board and tumbles winning symbols away. After a cluster, the game may leave a multiplier Wild in one of its positions with a 2x value. On later tumbles within that spin, the Wild can return and double to 4x, 8x and onward to 256x. If several Wilds support the same cluster, their factors are added rather than multiplied. Three to seven Scatters award 10 to 25 Free Spins. Bonus Wilds begin at 3x and can double as high as 729x, while three or more additional Scatters provide five extra spins. The attraction is persistence within a sequence: a winning cell can become a stronger focal point instead of disappearing with the fruit. The risk is visibility. Seven rows contain enough symbols that a small Wild can be easy to lose among refill animations, particularly when several clusters clear at once. The reviewed game lists 96.53% RTP, provider-declared high volatility and a 5,000x maximum. Those settings produce a very different experience from a calm classic fruit machine despite the familiar symbols. Players who like tracking individual positions will find a clear reason for every multiplier increase. Those who want a bonus that carries values across separate spins may be disappointed because the Wild progression belongs to the current tumble chain. Use the demo to see how often a Wild returns, not merely how high the meter says it could grow.
05 / Inside the game
Game captures and reviewed supporting images.
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06 / Find your next game
Compare the feature, not just the theme.
Sugar Supreme Powernudge marks board positions and nudges reels to seek a new cluster, whereas Fruit Party 2 leaves individual Wilds that may return during tumbles.
Explore gameCandy Rush colours patches beneath several positions and doubles them through repeat contact, giving the 7×7 board a broader target than single Fruit Party Wilds.
Explore gameYes. The official virtual-credit demo stays inside this page with the full 7×7 grid and multiplier Wild behaviour available.
Base-game Wilds can double from 2x to 256x. During Free Spins they begin at 3x and have a published limit of 729x.
Their multipliers are added when they support the same winning cluster. They are not multiplied by one another.
Sources & data verification
Rules, observations and catalog values have different scopes. Review the source before relying on a figure.
Primary provider evidence for the published rules, feature behaviour, configuration and release details used in this independent player review.
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