Skip to free demo
Pirots 5 slot artwork

Free demo & independent review

Pirots 5

ELK Studios18+ · Demo play only

Pirots 5 Free Demo

Pirots 5ELK Studios · Free demo
Free play
Pirots 5 Cursed Temple demo board with four coloured birds, gems, collection meter and three token positions
Free play · opens here

No sign-up · no deposit · full screen available

Free demo available
No account. No deposit. Virtual credits only.How to play

Choose a world, follow each bird’s colour and watch the board develop through upgrades, traps and Bonus drops.

SlotsCollector Editorial · full first-party inspectionReview updated How we review

Know this game

Pirots 5 at a glance

Pirots 5 is ELK Studios’ colour-collection slot across Cursed Temple, The Kraken and City of Gold. Use the guide below to follow a round from its first bird movement through gem upgrades, Secret Door, the three Coin Games and saved token progress.

Explore the features 13

Inside the game

How Pirots 5 works

Follow reachable gems first, then the meter, traps and world-specific feature.

How CollectR and the Collection Meter work

Pirots 5 begins on a 6×6 grid with four birds and red, purple, green and blue gems. Each bird collects its own colour and all feature symbols by moving horizontally or vertically to a neighbouring collectable symbol. A diagonal match or a row of identical gems does not pay by itself: a bird has to reach them. Collected symbols disappear, the remaining gems and birds fall into empty spaces, and new symbols drop in. One paid round can therefore contain a long sequence of collections and refills.

The bar above the grid counts gems and Wilds collected by the four ordinary birds. Fill it to queue a feature-symbol release. Up to three releases can wait together, and they are awarded once the birds cannot collect any more symbols. The release turns random gems into random features, which can give a stalled bird something new to collect. Blackfeather’s collections do not fill this bar; the other worlds have their own exclusions.

The grid can expand to 8×8. In ordinary play, each new drop begins at 6×6 with gems at payout level 1. Bonus drops preserve the enlarged grid, gem levels and meter progress instead. This distinction matters more than simply counting how many symbols are visible: an upgraded gem and a level-1 gem of the same colour have different payouts.

Feature symbols, gem upgrades and transformations

The Temple’s ten feature-symbol types are Captain Blackfeather, Bonus, Super Bonus, Wild, Coin, Upgrade, Upgrade All, Token, Transform and Super Transform. The special symbol changes to Golden Compass Cannon in The Kraken and Golden Book in City of Gold. The ordinary Upgrade increases the collecting bird’s gem colour by one, two or three levels, up to level 7. Upgrade All increases all four colours together. If a colour has reached the maximum, an Upgrade can advance another colour.

Transform changes a nearby cluster into the collecting bird’s colour and may also create features. Super Transform affects two or three clusters. A Wild substitutes for a gem at that bird’s current payout level, so it has no single fixed award independent of the collecting colour and level. Each bird can collect a given Wild once; a bird that reaches it moves to an empty position instead of ending its collection on the Wild.

Coins pay the printed multiplier of the active base bet when collected. The MAX WIN Coin pays the amount still needed to reach the round’s cap. Bonus and token symbols do something different: Bonus symbols build the current round’s feature entry, while token progress belongs to the wider world collection. Seeing a special symbol on the board is not the same as collecting it.

Temple feature-symbol roles
SymbolWhat collection changes
UpgradeOne gem colour gains 1–3 levels, maximum level 7
Upgrade AllAll four gem colours gain 1–3 levels
Transform / Super TransformNearby gems change colour; Super affects 2–3 clusters
WildPays as the collecting bird’s current-level gem
Coin / MAX WINPrinted bet multiplier / remaining amount to the win cap
Bonus / Super BonusBuilds the three-symbol bonus trigger
TokenPays 5× and advances permanent world collection
Captain BlackfeatherTakes over 1–4 birds and their gems

Captain Blackfeather and ghost birds

Blackfeather activates when a bird ends up next to him horizontally or vertically. He turns that bird into a ghost, takes its win counter and its gems, and can randomly take over more birds, up to all four. The taken-over gems become Blackfeather gems at the highest gem level among the birds he took. Birds standing on a Wild, in a portal or in a tunnel cannot be taken over.

He collects the highlighted Blackfeather gems and available features, then leaves the board. This is a collection takeover, rather than a conventional Wild covering a reel. During Bonus and Super Bonus, an untriggered Blackfeather stays available between drops and moves to a new random position until he activates or the feature ends. His collections do not add to the Collection Meter.

Blackfeather also changes a Catacombs visit. If he enters, or takes over the visiting bird there, he wins the subsequent mummy fights. That guarantee applies to those fights; it does not mean the bird will reach every feature symbol or that the whole game round reaches its maximum win.

Arrow Shooter, Boulder and Secret Door

A trap activates when a bird walks onto its tile or collects the symbol above it. Arrow Shooters sit around the outer rim and wait until the birds stop collecting. An arrow removes a bird it hits and changes that bird’s gems to another surviving bird’s colour. Removed birds can return on the next refill. If all four are hit, some gems associated with the last surviving bird become Coins.

Boulders cover 2×2, 3×3 or 4×4 areas and roll horizontally or vertically, crushing gems, walls and birds. Feature symbols and pending Arrow Shooters survive. Secret Door works differently: it splits the original 6×6 board into four squares, rotates them 180 degrees and adds cross-over floor tiles. Birds can cross a previously collected position once to reach more symbols. Catacomb entries are disabled during this sequence.

Clearing every collectable gem and feature during Secret Door enters the Temple Coin Game immediately. A clear outside Secret Door does not trigger it. If the clear fails, the original board rotates back and the cross-over tiles disappear. Where Secret Door and a Boulder are both pending, Secret Door happens first.

Catacombs, Labyrinth and Switcheroo

Each corner of the initial board has a randomly assigned bird colour. A bird that collects on the matching-colour corner enters the Catacombs. Inside are four coffins with hidden adjacent fight positions. Reaching one starts a mummy fight: a win leaves a feature symbol; a loss sends the bird back to its corner on the main board. Winning all four fights adds Coins where the coffins were. The corner colours are assigned again at the start of each bonus drop.

A reward can still be out of reach after a fight. The movement and collection rules remain relevant inside the Catacombs, so defeating a mummy does not automatically collect everything it leaves. Blackfeather guarantees subsequent fights if he takes over there, but this is separate from the route through the room.

Labyrinth starts when at least three adjacent birds are stuck. Random rows and columns of gems are removed and the birds move apart; traps remain and more can appear. Birds do not collect during the rearrangement, and Labyrinth does not start the Secret Door Coin Game. Two stuck adjacent birds may instead perform Switcheroo, swapping places. Super Switcheroo moves one bird towards the edge or the next collectable symbol. These are random movement features, not moves the player selects.

Portals and tunnels

Portals can appear in the walls at the start of a round or bonus drop, with at most four visible at once. When a bird has collectable symbols beside two or more portals, it can teleport between them. Connected sections of outer wall can form a tunnel; the bird can uncover and collect features while travelling through it.

Portals persist through bonus drops, but the main board’s portals do not carry into the Coin Game. The Coin Game may begin with its own portals. This makes a change of scene meaningful: the routes that helped the birds clear the main grid are not automatically the routes available on the coin board.

Cursed Temple Coin Game

The Coin Game starts on an 8×8 board with a bird in each corner and a 2×2 Cursed Treasure in the centre. It awards three drops; landing one or more Coins, symbols or birds resets the counter to three. This is a separate feature from the five-drop Bonus. Its natural trigger is a complete collection during Secret Door, while the 50× X-iter choice provides direct entry.

A bird next to the treasure that has nothing left to collect triggers a curse. The bird leaves, its win counter is banked, and Coins rain onto the board. New Coins can occupy empty spaces, add to existing Coins or double a bird’s current counter when they hit it. Blackfeather upgrades the central treasure so it can add extra coin rain during the remaining drops; if he is already present at entry, that upgrade happens immediately.

Rotation traps can move one to three parts of the coin board once collection stops. Bird counters are added to the total before the next drop, and the feature ends when the drop counter runs out. The birds then return to the main game for a refill, with earlier pending features still relevant. There are no collectable world tokens inside this Coin Game.

Bonus and Super Bonus: what carries over

Collect three Bonus symbols during one active round to receive five bonus drops. If at least one of the three is a Super Bonus symbol, the feature becomes Super Bonus. Every additional Bonus symbol collected during the feature adds one drop. The triggering symbols must be collected by the birds; three visible symbols that cannot be reached do not complete the trigger.

Regular Bonus begins with the current grid size. The Collection Meter, gem payout levels and additional Bonus-symbol collection persist through the feature. Pending feature releases and an Arrow Shooter are resolved as part of the first bonus drop. This is why a Bonus reached after the main board has developed can feel different from an ordinary fresh drop: the game keeps relevant progress instead of restarting every colour at level 1.

In Cursed Temple, Super Bonus adds Cursed Treasure coin rain at the start of every bonus drop. The other worlds use their own enhancement: Kraken tentacle strikes or coin drops, and City of Gold’s Diver and Airstrike minions. The feature ends when no drops remain or the 10,000× round cap is reached. Bets cannot be changed during an active round.

Progress boundaries in Pirots 5
ProgressOrdinary new dropBonus dropsAcross stakes / rounds
Grid size and gem levelsStarts 6×6, level 1Preserved within the featureNot permanent upgrades
Collection MeterCurrent round’s collectionProgress preservedNot the world token collection
PortalsMay appear at round startPersist between bonus dropsSeparate portals may start in Coin Game
World tokensMay be collectedCan contribute to saved collectionGlobal and persistent across bet levels and modes

X-iter prices and the choice each mode makes

X-iter changes what you pay for a round and how you enter a feature. Bonus Hunt and Mega Hunt buy an enhanced-chance drop; they do not guarantee a Bonus. The 50× choice enters the selected world’s Coin Game. Bonus and Super Bonus guarantee entry to those respective features. All five choices are available from the base game, and their costs multiply the selected base bet.

At a €0.20 bet, the menu charges €0.60, €2, €10, €20 or €50. At a €1 base bet, those costs are €3, €10, €50, €100 and €250. Check the total charge rather than reading the base BET display as the full purchase price. Entry is what the guaranteed choices buy; it is not a guarantee that the feature returns its cost.

The current demo’s Rules state 96% RTP for every X-iter mode. Bonus Hunt is described there as more than five times the ordinary bonus chance and Mega Hunt as more than twenty times. These are relative chances with higher costs, not absolute Bonus probabilities. Token frequency also varies by mode, with no numeric rate supplied.

X-iter costs · multiples of base bet
ModeCostAt €0.20What it buys
Bonus Hunt3×€0.60One drop; more than 5× the base bonus chance
Mega Hunt10×€2.00One drop; more than 20× the base bonus chance
World Coin Game50×€10.00Entry to Temple, Kraken or City of Gold Coin Game
Bonus100×€20.00Guaranteed Bonus entry
Super Bonus250×€50.00Guaranteed Super Bonus entry

Three worlds, nine tokens and Boss Castle

Use the compass to open the world map and choose Cursed Temple, The Kraken or City of Gold. These share the four-bird collection system, but their signature features, traps and Coin Games differ. Blackfeather belongs to Temple; Kraken uses the Golden Compass Cannon; City of Gold uses the Golden Book. The same-looking seven-level gem structure should not obscure those differences.

Each world has three tokens. Collect all nine across the three worlds to unlock Boss Castle permanently. A token pays the equivalent of a 5× Coin as well as recording collection progress. Progress is global across bet levels, rounds and modes; changing the stake does not start a separate token collection. Once a world’s three tokens have been collected, it offers no further tokens.

The Rules say token frequencies differ between worlds and between normal play and X-iter modes. The 25.1% game hit frequency is not a token-drop rate. Tokens do not appear in the three Coin Games. Boss Castle is a locked destination in a fresh collection; its unlock condition is clear, while this guide covers the three worlds available before that unlock.

The three accessible Pirots 5 worlds
WorldSignature featureCorner roomCoin Game focus
Cursed TempleCaptain BlackfeatherCatacombs / mummy fightsCursed Treasure and coin rain
The KrakenGolden Compass CannonCaptain’s Quarters / land crabsMoving music box and tentacles
City of GoldGolden BookTreasure Chamber / shamansMastermind, Diver and Airstrike minions

The Kraken: Golden Compass Cannon and music box

The Golden Compass Cannon fires in eight possible directions, turns gems in its path into features and removes walls. Coins in its path are upgraded; birds and other existing feature symbols survive. It recoils in the opposite direction, then chooses another shooting direction. Its movement stops at obstacles, birds, features, highlighted symbols or the edge. If it cannot recoil, it keeps choosing directions until it can.

The Captain’s Quarters replace the Temple’s Catacombs, with land-crab fights instead of mummies. Firing the cannon at a coffin removes it and counts as winning that fight. Harpoons replace Arrow Shooters and anchors replace Boulders. Secret Door still rotates the original board, permits cross-over movement and requires the full clear to trigger the Kraken Coin Game.

The Kraken Coin Game uses an 8×8 board, three resetting drops and a 2×2 music box. A bird reaching the box activates tentacle strikes that add or increase Coins. The box moves and can remove birds or Coins as it travels. A cannon present at entry carries into the feature; shooting upward through the top row hits the Kraken and produces a coin drop. Those Coins can double a bird’s counter when they land on it. Super Bonus adds a tentacle strike or coin drop at the start of each bonus drop.

City of Gold: Golden Book and Mastermind

Collecting the Golden Book turns the collecting bird, and potentially one to three more birds, golden. Their gems and floor tiles turn golden too. Golden birds can cross previously collected golden positions and collect connected golden gems once each, subject to the previous bird’s finishing position. They can duplicate the value accumulated by golden birds that already collected. Golden collections do not fill the ordinary Collection Meter.

The corner room is a Treasure Chamber with shaman fights. A golden bird guarantees subsequent fights there. Fireballs replace Arrow Shooters, and Golden Bells replace Boulders; golden birds survive the bell during Secret Door. Golden birds already present carry into the City of Gold Coin Game, which still requires the Secret Door clear for natural entry.

The Coin Game’s 8×8 board starts with a 2×2 Mastermind that can grow as large as 5×5. An adjacent bird starts a fight and one to three Diver or Airstrike features. A losing bird leaves and banks its counter. A defeated Mastermind is replaced with Coins across its current area, then returns at its starting size on the next refill. Diver adds Coins in lines or an X shape; Airstrike can add Coins, increase existing values or double a bird counter.

Three drops are awarded initially; landing symbols or birds, or an expanding Mastermind, resets the counter. Golden birds persist if the Golden Book activates in the Coin Game and keep their counters between drops, banking at the end or when they lose a Mastermind fight. Unlike the Temple and Kraken rotation trap, City of Gold can rotate zero to four board parts and discards a rotation that cannot happen. Super Bonus adds Diver, Airstrike or both at every bonus-drop start.

Demo controls, RTP and game statistics

Open the three-line menu for Paytable, Settings and Rules. Paytable contains ten illustrated pages in each world; Rules gives the longer explanations and the active RTP. Settings has separate sound, game-sound and music controls, Quick Play and a coin-display switch. Its second page offers reality checks at 15, 30 or 45 minutes or one hour. The stake selector contains twelve EUR options, from €0.20 to €100.

The official demo inspected here gives 96% RTP for normal play and all X-iter modes. ELK’s three product sheets list a market/operator-dependent range of 87–96%, volatility 7/10 and hit frequency 25.1%. The range does not identify every individual configuration. Check the Rules of the casino version you actually open; neither a different RTP setting nor the hit frequency tells you when the next Bonus or token will arrive.

The round cap is 10,000 times the base bet. The €1,000,000 shown on the introductory paytable is the maximum-stake cash illustration, not an amount every stake can win. At a €0.20 base bet, 10,000× corresponds to €2,000. The cap ends the round immediately once reached. Auto Spin repeats rounds, while Quick Play changes presentation speed; manual play is easier for learning the order of collections and traps.

03 / The details

Pirots 5 RTP, volatility & max win

Catalog figures and in-game observations.
Settings may differ by version and casino.

Payouts & risk

RTP · inspected demo
96%Active demo configuration
What this means

96% in the inspected English EUR Rules. Product sheets describe a separate 87–96% market/operator range.

Volatility · ELK scale
7/10
What this means

ELK’s own 7/10 scale; it describes the game’s payout distribution, not the size of the next result.

Hit frequency
25.1%
What this means

Provider product-sheet hit frequency. It is separate from Bonus and world-token probabilities.

Maximum win
10,000×
Demo bet range
€0.20–€100.00
What this means

Selectable virtual-credit EUR base bet. X-iter prices are additional multiples of this amount.

Reels & wins

Starting grid
6×6
What this means

Ordinary drops start 6×6, expand up to 8×8 and reset. Bonus preserves the active grid.

Payout system
CollectR

Bonus features

Features
Bonus drops · Coin Game · gem upgrades · world tokens
Bonus buy / X-iter
Yes

Release & devices

Platforms
Desktop, Mobile
Theme
Egypt

This guide covers the English EUR demo and its three accessible worlds. It displays 96% RTP; ELK sheets give a separate market-dependent 87–96% range. Stakes, settings and feature availability can differ in a casino version.

Symbol values

Pirots 5 symbols & paytable

Pirots 5 gem payouts at every level

These values are multiples of the active base bet for each gem collected. The Info illustration uses a €1 reference bet, so its displayed euro amounts equal the multipliers below. The four colours have different progressions; level 7 red pays 25× per gem, while level 7 blue pays 7.50×. Multiply by your current base bet to convert a value into the selected currency.

Ordinary drops start with level-1 gems. Upgrades during a round increase the relevant colour’s value, and Bonus preserves the levels reached. This table is not a conventional three-, four- or five-of-a-kind payline chart: each bird’s collection pays according to that gem’s current level. Coin values are printed on the Coins themselves, and Wilds follow the collecting bird’s current gem value.

Collected gem value · multiples of base bet
GemLevel 1Level 2Level 3Level 4Level 5Level 6Level 7
Red0.10×0.25×0.40×0.75×2.00×6.25×25.00×
Purple0.10×0.20×0.30×0.60×1.60×5.00×15.00×
Green0.05×0.15×0.25×0.45×1.20×3.75×10.00×
Blue0.05×0.10×0.15×0.30×0.80×2.50×7.50×

Blackfeather and Golden gem payouts

Blackfeather gems and City of Gold’s golden gems use the special seven-level progression below. Blackfeather takes the highest gem level among the birds he takes over. Golden Book has its own collection behaviour, so the shared printed payout scale does not make the two features mechanically identical. Read the takeover or golden-floor rules alongside these values.

Special gem value · multiples of base bet
GemLevel 1Level 2Level 3Level 4Level 5Level 6Level 7
Blackfeather / Golden0.15×0.30×0.50×1.00×3.00×10.00×30.00×

05 / The SlotsCollector take

A collection game with three distinct worlds to learn

Four collecting birds, three worlds and a board that keeps changing. Learn the routes, gem upgrades and feature choices before trying Pirots 5’s free demo.

Pirots 5 works best when you watch the route rather than hunt for a line of matching symbols. The four colours make the basic idea easy to recognise, but the interest lies in whether a bird can reach the next gem. A drop can develop through a refill, an upgrade, a trap and a meter release before it finally stops. That chain gives the game an unusually active board. It also makes the first few rounds harder to follow if you use Quick Play immediately. Start with ordinary manual drops and follow one bird’s colour before trying to track all four.

The Collection Meter is a useful visual guide to the current round. It measures collected gems and Wilds and queues new features when it fills. The important boundary is what it does not measure: it is not a savings balance, a prediction of the next Bonus or the same thing as the world-token collection. A full meter may keep a round moving by replacing gems with features, but it does not promise a particular feature or payout. Understanding that boundary makes the board feel less mysterious without turning its animations into signals to chase.

Gem upgrades are the game’s clearest explanation for why two similar-looking collections can pay differently. At level 1, the colour values are modest. At later levels, the gap widens and the red gem’s top value is much larger than the blue gem’s. A Wild follows the collecting bird’s current level, so its value changes with that context too. The seven-level table is worth keeping beside the demo while you learn. It explains a changing result more directly than a generic description of cascades or a conventional matching-symbol chart would.

Cursed Temple is a sensible first world because Blackfeather creates a very visible takeover. The ghost birds and black gems show which part of the ordinary colour system has changed. Yet the Temple also has the sharpest condition to remember: its Coin Game requires a complete clear during Secret Door. Clearing a board in another sequence is not enough. The distinction prevents a common misunderstanding when a busy round has removed many symbols but the expected coin board never starts.

Secret Door is where movement becomes the real feature. Rotating the original quadrants changes which birds and collectables meet, while the cross-over tiles provide a temporary way across old collection positions. It gives a previously stalled round another route. The Coin Game condition rewards a complete collection during that window, not simply the presence of a trap symbol. The boulder and arrows can also change what survives, which is why their order matters. A rules illustration is a better explanation of that sequence than pretending that any screenshot of a large coin count represents it.

The Bonus has a different appeal from the Coin Game. Five starting drops may sound like the central fact, but the retained grid, meter and gem levels explain much more of its character. The main round’s development continues into Bonus, with additional collected Bonus symbols adding drops. Super Bonus layers each world’s own coin-producing enhancement on top. That is a more useful comparison than treating every glowing Bonus symbol as the same event. Natural triggers still need reachable symbols; three icons merely sitting on the board are not three collected icons.

Switching worlds offers genuine mechanical variety rather than only another background. The Kraken’s cannon is directional: it creates features along a path and recoils, while the coin feature has a moving music box and tentacle activity. City of Gold changes collection through golden birds and reusable golden floor tiles, then adds a growing Mastermind on the coin board. Those differences affect what you watch. Learn one world’s special symbol and Coin Game first, then compare the next; trying all three through rapid purchases can hide the distinctions behind a rush of animations.

The nine-token collection adds a longer goal, but it should stay separate from a decision about the next paid round. The Rules preserve token progress across stake levels and modes, so increasing the bet is not needed to protect a saved collection. They also state that frequencies vary, without giving a number that would tell you how close the next token is. Three empty token positions are a progress display, not an invitation to keep playing until something must arrive. The fresh demo lets you explore the accessible worlds without making Boss Castle the condition for deciding whether the game suits you.

X-iter is convenient for learning feature structure with virtual credits. It also makes cost easy to underestimate if you focus only on the base bet. A €0.20 bet becomes a €50 Super Bonus purchase at 250×, while the €0.60 Bonus Hunt remains only an enhanced-chance drop. The table separates guaranteed entry from increased chance because those are different choices. A guaranteed feature can still return less than its purchase price. The current 96% RTP is a long-run configuration figure and does not make any individual purchase safe.

For players who like short, readily understood spins, Pirots 5 can feel busy. There are corner rooms, random bird rearrangements, portals, traps and three different coin boards to learn. For players who enjoy following a changing board, those same layers are its attraction. The game gives you plenty to watch between the first symbol drop and the end of a round. Our preferred way to assess it is to slow the demo down, read the matching world’s Info, and compare a few ordinary rounds with the clearly labelled feature illustrations. You do not need a rare win or every token to understand the collection system.

Compared with Pirots 2, this entry adds a choice among three accessible worlds and a shared token goal around the familiar colour-collection idea. Pirots 4 offers a space setting, Space Bandit and Lost in Space Coin Game instead. The series links below are useful if you enjoy CollectR but prefer another feature theme. They do not mean that one game’s X-iter costs, RTP settings or progression rules can be transferred to another: open the rules of the specific title you want to try.

06 / Inside the game

Pirots 5 screenshots

Game captures and reviewed supporting images.
Select any image to enlarge.

07 / Find your next game

Slots like Pirots 5

Compare the feature, not just the theme.

ELK Studios

Pirots 4

CollectR in space

Keep the coloured-bird collection idea and try Space Bandit, Spacecorn and the Lost in Space Coin Game in a different Pirots setting.

Explore game
ELK Studios

Pirots 2

Earlier Pirots collection game

Try the amber-symbol collection, seven upgrade levels and Popcorn cross-over feature if you want another version of the series’ bird routes.

Explore game

08 / Quick answers

Pirots 5 FAQ

Looking for the numbers?
See all game facts

How do you win in Pirots 5?

The four birds collect horizontally or vertically adjacent gems of their own colour, plus feature symbols. Gem, Wild and Coin collections generate wins. It uses CollectR rather than a fixed-payline matching rule.

What is the Pirots 5 RTP?

The inspected official EUR demo states 96% for normal play and all five X-iter modes. ELK product sheets list an operator-dependent 87–96% range. Read the Rules of the version you open.

What is the maximum win?

The total win in a round is capped at 10,000 times the base bet. The introductory €1,000,000 figure assumes the €100 maximum base bet.

How does Captain Blackfeather work?

In Cursed Temple, a bird ending next to Blackfeather triggers a takeover. He turns one to four birds into ghosts and collects their Blackfeather gems at the highest level among the birds taken over.

How do you trigger the Cursed Temple Coin Game?

Collect every collectable symbol on the grid during Secret Door. A clear outside that feature does not trigger the Coin Game. The Cursed Temple X-iter option also gives direct entry at 50× base bet.

How many Bonus drops do you get?

Three collected Bonus symbols award five drops. If one is Super Bonus, the enhanced feature starts. Each additional Bonus symbol collected in the feature adds one drop.

What carries into Bonus?

Grid size, Collection Meter progress and gem payout levels are preserved. Pending feature releases and the world’s shooter trap can resolve in the first bonus drop.

What do Pirots 5 X-iter modes cost?

Bonus Hunt costs 3×, Mega Hunt 10×, the selected world’s Coin Game 50×, Bonus 100× and Super Bonus 250× the base bet. Hunt modes improve chance; the other three guarantee entry to their stated feature.

Does token progress reset when you change the bet?

No. World-token progress is global across bet levels, rounds and modes. Collect three tokens in each of the three worlds to unlock Boss Castle permanently. Tokens are not available in the Coin Games.

Are The Kraken and City of Gold the same as Cursed Temple?

They share CollectR and the seven-level ordinary gem paytable, but use different signature symbols, corner rooms, traps and Coin Games. Kraken has the cannon and music box; City of Gold has Golden Book and Mastermind.

What does the 25.1% hit frequency mean?

It is ELK’s product-sheet game hit-frequency figure. It is not the chance of a Bonus, a specific token or a profitable session. The provider rates volatility 7/10 on its own scale.

Sources & data verification

How we verified Pirots 5

We check the game itself and first-party provider material, then keep the public facts tied to the version and sources we actually reviewed.

Version checkedELK Studios

· Build 355983

Official demo inspected
Game rules reviewed
Paytable checked
Provider material reviewed
View checked sources8
Pirots 5 official game page

ELK Studios

Why we used it

First-party game description and official downloads

Official Pirots 5 demo · English rules

ELK Studios

Why we used it

Inspected game, all three accessible worlds, Info, Rules, controls and X-iter

Cursed Temple product sheet

ELK Studios

Why we used it

First-party game specifications and artwork

The Kraken product sheet

ELK Studios

Why we used it

First-party game specifications and artwork

City of Gold product sheet

ELK Studios

Why we used it

First-party game specifications and artwork

Pirots 5 Cursed Temple asset package

ELK Studios

Why we used it

Official decorative background and archived symbol artwork

Pirots 4 official game page

ELK Studios

Why we used it

Related-game mechanic comparison

Pirots 2 official game page

ELK Studios

Why we used it

Related-game mechanic comparison

Technical verification details

Inspection coverage

  • temple Info / Paytable — Reviewed all ten illustrated pages. Final symbol payout page has no forward arrow; dedicated Kraken/Gold endpoint captures remain on that page. No hidden expandable sections.
  • temple Rules — Full rendered Rules text retained; scroll reaches final dated X-iter rules and remains there on two further wheel actions.
  • temple Settings, stake selector and X-iter — Two Settings pages, twelve stake choices, both selected endpoints, X-iter introduction and all five selectable mode descriptions/prices. Disabled Promotions is not an additional Help tab.
  • temple normal play — A normal virtual-credit drop was started after closing X-iter. Gameplay capture is not presented as a forced rare feature.
  • kraken Info / Paytable — Reviewed all ten illustrated pages. Final symbol payout page has no forward arrow; dedicated Kraken/Gold endpoint captures remain on that page. No hidden expandable sections.
  • kraken Rules — Full rendered Rules text retained; scroll reaches final dated X-iter rules and remains there on two further wheel actions.
  • kraken Settings, stake selector and X-iter — Two Settings pages, twelve stake choices, both selected endpoints, X-iter introduction and all five selectable mode descriptions/prices. Disabled Promotions is not an additional Help tab.
  • kraken normal play — A normal virtual-credit drop was started after closing X-iter. Gameplay capture is not presented as a forced rare feature.
  • gold Info / Paytable — Reviewed all ten illustrated pages. Final symbol payout page has no forward arrow; dedicated Kraken/Gold endpoint captures remain on that page. No hidden expandable sections.
  • gold Rules — Full rendered Rules text retained; scroll reaches final dated X-iter rules and remains there on two further wheel actions.
  • gold Settings, stake selector and X-iter — Two Settings pages, twelve stake choices, both selected endpoints, X-iter introduction and all five selectable mode descriptions/prices. Disabled Promotions is not an additional Help tab.
  • gold normal play — A normal virtual-credit drop was started after closing X-iter. Gameplay capture is not presented as a forced rare feature.
  • Startup and world selection — Fresh contexts: sound choice, world map, world introduction animations and then playable boards. Story animations are not paged instructional rules.
  • Boss Castle play · Not accessible — All nine tokens are required. The unlock condition is present in every world’s Rules; the fresh demo has no completed collection. Boss gameplay was not accessed or forced.

Source differences we resolved

rtp

Active rendered Rules state 96%. Replace the casino-seeded 94% figure on all inspected page surfaces; sheets describe a separate 87–96% operator range.

Bonus Hunt chance

Current runtime Rules describe more than five times the base bonus chance at 3× cost; older marketing says more than four. Use current runtime wording and do not infer an absolute probability.

release date

Do not turn the undated provider July 23 label into a release year or use the conflicting casino date.

official launcher identity

Use official Play href gameid 10266 and current catalog lineage. Provider detail data-src points at a different title/runtime and is excluded.

Open verification notes

These details are deliberately left out of the main facts until the available first-party material supports them clearly.

  • release-date — Official page supplies a day/month without an unambiguous year; catalog dates conflict. Release date/year are omitted from visible facts and metadata.
  • lines — CollectR wins follow bird movement. A CMS payline placeholder is not a fixed-line rule.
  • free-spins — The verified bonus awards drops, not an independently verified conventional free-spins feature or casino promotion.
  • rtp-options — ELK sheets give an 87–96% range; separate 94%, 92% and 90% configurations were not individually verified.
  • jackpot — No standalone jackpot shown by the inspected Info/Rules. The win cap is verified separately.
  • token-odds — Rules state that frequencies differ between worlds and X-iter modes but supply no numeric token odds.
  • boss-castle-details — Unlock rule verified; Boss Castle play and its full rules were not inspected.

Build identification

Game-specific static runtime path observed in the fresh official demo; framework build is separate.

Want the full methodology? See how SlotsCollector reviews games

More to play

More games from ELK Studios

Explore all slot reviews