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Super 70 Stars Slot Review

Red Rake Gaming18+ · Demo play only

Super 70 Stars Free Demo

Super 70 StarsRed Rake Gaming · Free demo
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Super 70 Stars: Base reel field with multiple Super 70 Star icons and the surrounding prize meters; no held-Coin bonus board.
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A special Star can open a held-coin game, but the same reels also contain central Wild respins, gem transformations, fusion and a colour-wheel challenge. Knowing which symbol started the event matters more than chasing a large headline multiplier.

SlotsCollector EditorialReview updated How we review

Know this game

Super 70 Stars at a glance

Red Rake Gaming's Super 70 Stars uses a five-reel, three-row payline game with several separate special symbols. The labels Super 70, Super 25, Super 15, Super 10, Super 7 and Super 5 refer to different event families rather than a single rising numerical meter. A player should identify the actual symbol first; their names alone do not tell you one award is added to another.

Explore the features 9

Inside the game

How Super 70 Stars works

The reel format and why the Star numbers matter

The reel format and why the Star numbers matter

The feature-heavy design is most approachable by separating the Hold n Collect bonus from the other minigames. Some change which coins remain in place, some modify an ordinary symbol win, some turn the centre reel Wild and one asks the player to choose a colour. The accepted provider data identifies a 2026 release year. A distributor's later ordering date is not evidence of a 2026 launch, and the retained sources do not bind a universal current RTP or stake interval.

Super 70 Hold n Collect: three resets and two endings

A Super 70 Star can appear anywhere and start Super 70 Hold n Collect. The game begins with one fixed Coin and a counter of three respins. Every new eligible Coin stays in place and restores that counter to three.

The two recorded endings are no respins remaining and all available positions occupied. That is a concrete collection lifecycle: the player can see which spaces are already held and how many chances remain if no new Coin arrives. A board with one empty position can still run out of respins, so near-completion is not a promise of the full-grid state.

The feature can award Minor, Major and Grand prize types. Their names are verified, but the retained material does not establish cash values that apply to every operator. They should not be taken from a photographed balance and treated as fixed universal jackpots.

Collector Coins: a value-gatherer that stays on the board

Collector Coins have a specific role in the Hold n Collect round. A Collector gathers the values of all eligible Coins already visible, excluding other Collectors, and then remains fixed at its position.

That exclusion is more useful than a generic statement that “Collectors gather everything”. When several Collectors appear, do not assign one collector's own value to another as if they were regular prize Coins. The provider's rule treats their types differently.

A retained screenshot shows the Collector among locked coins. Its purpose in the article is to demonstrate symbol identity and board position, not an independently verified monetary win. This game is about accumulating positions and resolving values; a printed cash amount is not necessarily money credited at the first instant the symbol appears.

Super 25: Sticky Wins and a moving multiplier panel

A Super 25 Wild appears on the centre reel and can trigger Sticky Wins. In that mode, winning combinations stay fixed and cause a respin, changing the surrounding board while preserving useful positions.

Every respin also advances the multiplier panel by one step. The wins on that spin receive the relevant panel multiplier, creating a relationship between repeated successful events and the displayed factor. This is not the same as a randomly revealed Lucky Multiplier in the Crystallize feature.

To understand Sticky Wins, watch two things separately: the fixed winning positions and the step on the multiplier panel. A large panel number without an eligible win is not an independent payout. The supplier does not provide a general rescan count applicable to every bonus; the three-reset coin rule belongs specifically to Hold n Collect.

Crystallize: red stars, converted symbols and Lucky Multipliers

Red Stars activate Crystallize. During it, a Crystal symbol converts eligible symbols of the same type into Crystal symbols. This changes which paying groups can form rather than simply awarding a fixed coin value.

The resulting Crystal-symbol win can receive a random Lucky Multiplier from the provider's explicit list: x4, x6, x8, x10, x12, x16, x25 or x50. Those values belong to Super 70 Stars. The similar-looking Super 60 edition has a different multiplier list, and importing its x2/x3 values would be a factual error.

A screenshot of a Crystal state shows the transformation idea, not the frequency of reaching x50. Watch which ordinary symbols are converted, whether they form a paying combination and which of the listed multipliers is applied to that result.

Super 15: Star Fusion is symbol growth, not a coin counter

A Super 15 Star on the middle reel can trigger Star Fusion. Inside that feature, Super 15 symbols combine into larger symbols, creating potential for bigger awards.

Fusion's visual language is about merging, not accumulating fixed Coins through three resetting respins. The exact allocation of every merge and the final termination sequence are not supplied by this retained feature synopsis. It would be irresponsible to invent a “match three always ends” rule or a precise multiplier ladder merely because another title uses them.

Players who like progression may enjoy seeing smaller stars form larger ones. The key limit is that visual growth alone does not confirm a cash amount until the game resolves an eligible win.

Super 10: the Mini-Slot and Frenzy Roulette

The Super 10 Star activates Frenzy, including a one-reel Mini-Slot. The Mini-Slot can grant immediate Free Spins, a multiplier linked to the line cost, or access to Frenzy Roulette.

In Frenzy Roulette, the player chooses Gold or Red before the wheel turns. Matching the chosen colour applies the corresponding multiplier and allows the game to continue. The provider describes continuation up to x100; it is a ceiling, not an instruction to keep winning. The text does not establish that an unsuccessful choice can be recovered with another pick.

This minigame should not be blended with the separate Roulette Bonus available when three Roulette symbols land anywhere. They may share wheel imagery, but their entry conditions differ.

Super 7, Super 5 and other independent entries

A Super 7 Wild on the centre reel expands to fill that reel, remains fixed and starts a respin on the other reels. That is a different held state from Sticky Wins: one full-height Wild position creates possible new line connections while the outside reels change.

The supplier also lists three, four or five golden Super 5 Stars as a qualifying award condition associated with x200 the stake. That is a separate symbol-count rule, not the multiplier in the Crystal feature and not the Jackpot Grand cash amount.

Finally, three Bonus symbols simultaneously on reels 2, 3 and 4 trigger the Free Spins Bonus along with its Scatter award. Red Rake also advertises a Match3 allocation of up to 25 Free Spins. That is an upper award limit rather than a promise of 25 on every entry; the detailed allocation table and retrigger schedule are not specified in the product description.

Following the features without mixing their rules

The best order for learning Super 70 Stars is to begin with the ordinary 5x3 reels and notice the Star labels. If Hold n Collect occurs, concentrate on new Coins, the three-respin reset, the Collector exclusion and whether the board is full. If Sticky Wins occurs, watch the fixed combination and moving multiplier panel.

Crystallize is about converting symbol types and using a Lucky Multiplier list. Fusion is about forming larger stars. Frenzy Roulette involves choosing Gold or Red: a match adds its associated multiplier and permits continuation up to x100. A full-reel Super 7 Wild and the three-position Free Spins trigger each have their own mechanics.

Provider images show the ordinary reels, Held Coins/Collectors, Sticky Wins and the Crystallize state. They do not establish that all the features happened consecutively in one actual game session. A player can use each one as a still reference for the mechanic it truly depicts.

03 / The details

Super 70 Stars game facts

Catalog figures and in-game observations.
Settings may differ by version and casino.

Reels & wins

Reel layout
5×3
Win system
Paylines
Game type
Video Slot
Reels
5
Rows
3

Release & devices

Release year
2026

This guide describes Red Rake Gaming's retained product rules for Super 70 Stars. Provider figures are not proof of an operator's current RTP, stake range or bonus availability.

04 / The SlotsCollector take

Verdict: many features, but not one giant rule

Super 70 Stars is rewarding for players who like learning symbol-specific minigames. The Super 70 Hold n Collect is a clear foundation: a Coin arrives, locks, resets the count and eventually resolves. The other features then change different things — positions, symbol types, sizes, multipliers or selection choices.

The drawback is density. Treating the title as simply “70 ways to win” would hide its real complexity, and the similar Super 60 branding encourages accidental rule swapping. The most useful approach is to pick the trigger actually shown on screen and follow that feature's own rules. The x100 wheel ceiling and x200 Super 5 award are possible outcomes, not expectations for a short demo.

05 / Inside the game

Super 70 Stars screenshots & images

Game captures and reviewed supporting images.
Select any image to enlarge.

06 / Quick answers

Super 70 Stars FAQ

Looking for the numbers?
See all game facts

What starts Super 70 Hold n Collect?

A Super 70 Star can trigger the minigame; it begins with one fixed Coin and three respins.

What resets the Hold n Collect counter?

Each new eligible Coin locks and resets the countdown to three.

Do Collector Coins collect one another?

No. The rule expressly excludes other Collector Coins.

What happens in Super 25 Sticky Wins?

Winning combinations remain fixed, the other symbols respin and the multiplier panel advances.

Which Lucky Multipliers appear here?

x4, x6, x8, x10, x12, x16, x25 and x50 in the Crystallize feature.

What allows Frenzy Roulette to continue?

A result matching the chosen Gold or Red adds its associated multiplier and permits another step, up to x100. This is the stated continuation rule; it does not establish an extra retry after an unsuccessful choice.

How is a full-height Wild created?

The Super 7 Wild on the centre reel expands to occupy that reel, holding while other reels respin.

What triggers the Free Spins Bonus?

Three qualifying Bonus symbols together on reels 2, 3 and 4. The provider lists Match3 awards of up to 25 Free Spins, rather than a fixed 25 on every trigger.

Sources & data verification

How we verified Super 70 Stars

We reviewed first-party game documents and provider material. The facts below retain their source and configuration; this review does not certify a current playable demo.

Provider sources checkedRed Rake Gaming

Provider material reviewed
View checked sources1
Super 70 Stars — provider product information

Red Rake Gaming

Why we used it

Exact-game provider-declared information; no assertion of the active demo configuration.

Technical verification details

Inspection coverage

  • Retained provider product information and explicitly selected supplemental material — Document-backed review; no new runtime traversal or demo verification.

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