Dead Canary
Different bonus-state networksMoney Train 3 combines value symbols with special-symbol actions. Dead Canary organises its bonus around birds, hit points, vaults and a three-spin reset.
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Free demo & independent review
Meet the symbols that collect, double and reactivate values in Relax Gaming’s expanding Money Cart bonus.

No sign-up · no deposit · full screen available
Know this game
Money Train 3 combines a familiar 5×4, 40-line base game with two different respin features. Random Respins lock a regular symbol and build a multiplier; Money Cart fills a board with values and interacting special symbols. Start with the three-spin reset, then learn the ordinary and gold Persistent symbols below. The rule illustrations and mode tables explain what each action changes, including the four purchase options and the 100,000× bet cap.
Inside the game
Follow the base-game respin, the Money Cart counter and the two symbol families; each section explains a different part of the round.
Money Train 3 starts with five columns and four rows. All 40 paylines are active on every ordinary spin. Winning combinations run consecutively from the leftmost reel; the highest-paying combination on each line is counted, and wins on separate lines are added together.
Wild substitutes for the other regular symbols when line wins are evaluated. Once a round begins, its stake is locked. The symbol paytable follows the selected stake, so a displayed currency award should not be confused with a fixed multiplier that applies at every bet.
Relax Gaming lists a default stake range of €0.10–€10. Casino limits and supported currencies can differ. The base board is familiar, but the two respin features do different jobs: the random Respin Feature develops an ordinary symbol win, while Money Cart builds a board of bet-multiplier values and special actions.
After a non-winning main-game round, the game can select one symbol type already on the board and lock every instance of it. All other positions respin. This feature cannot start on the round that triggers Money Cart.
Only the selected symbol, multiplier symbols and blanks can land during these respins. More copies of the selected symbol stick in place. A new selected symbol or a multiplier awards another respin; a multiplier does not itself remain locked.
The total multiplier begins at 1×. Each +1×, +2× or +3× symbol adds to it. The sequence ends when only blanks arrive in the open positions, or every position is filled with the selected symbol. The resulting line win is then evaluated with the accumulated multiplier. This is separate from the Bonus-symbol values in Money Cart.

Land three or more Bonus symbols anywhere to start Money Cart. Gold Persistent symbols also count toward the trigger. The triggering symbols reveal values as multiples of the round’s bet; a triggering special symbol performs its action before the first bonus spin.
The normal bonus begins with three spins. Ordinary Bonus symbols bring values between 1× and 10× bet onto the board. Specials change those values by collecting, doubling, paying or reactivating other symbols. A larger-looking collection is a changing board state, not a separate cash balance.
The symbol frames help distinguish the actions: the ordinary special-symbol group performs its action when activated, while the gold Persistent group can continue acting over subsequent spins. Read the action and the remaining counter together; a symbol’s printed starting value does not describe its full role.

The standard Money Cart entry opens with three spins. Values and any triggering special actions are already on the board before the first one.
Landing a new symbol restores the counter to three. That new symbol supplies a value or action and gives the feature another full three-spin window.
A spin without a new symbol uses up one of the remaining spins. The feature ends when none remain, or earlier if the 100,000× cap is reached. Bought 1 Spin and 2 Spin entries use their own smaller reset counters.

Adds the values of the other visible symbols to its own. It reads the board’s current values, so actions that changed those values earlier in the resolution order can affect what it collects.

Doubles the values of three to eight other Bonus symbols. The same target can be selected more than once, so the number of selections does not necessarily mean that many different symbols are changed.

Chooses three to five targets, adds their values to its own, then pays its updated value into each selected target. The order matters: it grows itself before redistributing that larger value.

Reactivates two to seven previously used non-persistent specials. Eligible targets are Collector, Collector-Payer, Sniper, Tommy Gun Sniper and Tommy Gun Payer. It can target the same symbol more than once.

Takes the combined value of normal Bonus symbols and removes those normal symbols from the board. It does not absorb the special symbols. Ordinary board value becomes concentrated in one place while the special-action network remains.

Selects one random symbol and doubles its value two to six times. Its focused repeated doubling differs from Sniper’s three-to-eight target selections.

Reveals a value from 5× to 100× bet, selects one random symbol and adds that amount three to ten times. It repeatedly adds a revealed amount; it does not perform the repeated doubling of Tommy Gun Sniper.

Collects the other visible values at the end of its current spin and every following spin, adding them to itself. It does not collect its own value. More time and changes elsewhere on the board can therefore affect later collections.

Doubles three to eight other Bonus-symbol values at the end of the current spin and each following spin. A target can be selected more than once. The repeating action, rather than simply a larger starting number, distinguishes it from ordinary Sniper.

At the end of each spin, chooses three to five targets, adds their values to its own, then pays its updated value into those targets. The collecting and paying sequence repeats as the bonus continues.

Reactivates one to seven previously used non-persistent specials on repeated spins. Its eligible target types are the same as ordinary Necromancer’s, but the published minimum is one rather than two.

Changes into another eligible special after each spin and performs that action. The listed possibilities are Collector, Collector-Payer, Sniper, Tommy Gun Sniper and Tommy Gun Payer. Its role can change as the board develops.
Filling a column opens an additional column. This can happen twice during one Money Cart bonus, extending the board beyond its starting width. New space and new symbols can give later special actions more values to work with.
When several specials need to act, they resolve from the top row down, and from left to right within a row. One action can modify a value before a later action reads or redistributes it. The same set of symbol names does not describe every possible sequence of interactions.
Specials other than Tommy Gun Payer reveal a 1× starting value before performing their action. That modest initial value should not be confused with the amount a Collector or another modifier may eventually hold. Tommy Gun Payer instead reveals the 5×–100× amount used for its repeated additions.

The saved official rules define four direct entries, activated from the base game. Each price multiplies the selected regular bet. Buying an entry guarantees the stated starting feature; it does not guarantee a profit or recovery of the purchase cost.
The Persistent entry starts with one of Persistent Collector, Persistent Sniper, Persistent Collector-Payer or Persistent Shapeshifter. Original follows the normal bonus structure and can also trigger with a Persistent symbol, but does not guarantee one.
The cheaper 1 Spin and 2 Spin entries change the bonus’s time budget. A new symbol resets their counters only to one or two respectively. They are not simply the same three-spin starting state sold at a discount.
These options and prices belong to the saved English rule configuration. A casino may restrict purchases or offer a different configuration. Check the menu and total charge in the version you open; the displayed base bet is not the full purchase price.
| Entry | Cost | Starting / reset spins | At a €0.20 base bet |
|---|---|---|---|
| 1 Spin Feature | 20× | 1 / 1 | €4 |
| 2 Spin Feature | 50× | 2 / 2 | €10 |
| Original Feature | 100× | 3 / 3 | €20 |
| Persistent Feature | 500× | 3 / 3, one Persistent symbol | €100 |
The saved English rules, dated 26 July 2024 and marked version 1.1.4, give 96.10% RTP for the base entry and 96.50% for Buy Features. The figures describe different ways into the game. They are long-run theoretical values, not a prediction for one session or purchase.
Relax Gaming also lists alternative market/build RTP figures, including 94.00% and a German 90.00% configuration. Those provider figures should not be combined with the saved rules into one assumed casino setting. Read the rules of the specific version you launch.
The maximum win is 100,000 times the round’s bet. The saved rules explicitly say that when the sum of bonus values reaches or exceeds the limit, the bonus ends and the award is capped at 100,000×. At a €0.20 bet, that multiplier corresponds to €20,000; it says nothing about how likely that result is.

| Entry | Theoretical RTP | Scope |
|---|---|---|
| Base game | 96.10% | Saved English rule configuration |
| Any Buy Feature | 96.50% | Saved English rule configuration |
The retained demo places its menu beneath the reels. Its Info area contains the illustrated paytable and longer Game Rules, including paylines, special-symbol actions and Buy Feature definitions. Use the rules for the version you open when checking its RTP and available purchases.
The saved settings panel separates sound effects and music, with options such as Space to Spin and showing the splash screen. The rules describe Autoplay and Quickspin where available. Quickspin shortens presentation time; it does not change the documented payout rules.
For learning this game, ordinary manual rounds make it easier to distinguish the random symbol-locking Respin Feature from Money Cart. During Money Cart, watch the remaining counter first, then the gold frames and the order in which specials act. The illustrations here explain those rules; they are not promises of a particular outcome.
The random Respin Feature starts after a non-winning main-game round and develops a locked regular symbol. Money Cart needs Bonus symbols or a purchased entry and operates on values and special actions.
Gold Persistent symbols repeat actions across later bonus spins. Their defining difference is persistence, rather than a universally larger starting value.
A one-spin entry returns to one after a new landing; a two-spin entry returns to two. The normal three-spin reset does not apply to every purchase.
96.50% belongs to Buy Features in the saved rules. The base entry has its own 96.10% figure, and operator configurations can differ.
The official definitions establish what the four purchases do. They do not establish that every casino currently offers every button or price in that same configuration.
03 / The details
Catalog figures and in-game observations.
Settings may differ by version and casino.
Figures and illustrations refer to retained Relax Gaming material and English rules v1.1.4 dated 26 July 2024. Casino RTP, stake limits and feature availability can differ.
04 / The SlotsCollector take
The appeal of Money Train 3 is following a board that changes its own values: a collection can feed a payer, a revived special can act again, and Persistent symbols can return on later spins. That depth rewards attention, but makes the bonus harder to read at full speed.
Money Train 3 looks complicated because its bonus contains many named characters. The logic becomes easier to follow when you separate three things: values sitting on the board, one-time actions that change those values, and Persistent actions that return on later spins. The symbol artwork is useful here. Ordinary frames and gold Persistent frames give you a visual starting point before you try to remember every character name.
Normal Bonus symbols supply the raw values. Collector, Sniper, Collector-Payer, Necromancer, Absorber and the Tommy Gun variants then do different kinds of work on that board. Collector reads other values, Sniper doubles selected values, and Collector-Payer collects before redistributing. Grouping all of them under a generic special-symbol label hides the differences that explain a round.
The spin counter matters just as much as the characters. A standard Money Cart entry begins with three spins, and each new symbol restores that count. A new landing can therefore change the board and extend the time in which later actions may occur. It is worth watching the counter before chasing whichever printed value looks largest.
The 1 Spin and 2 Spin purchases deliberately change that time budget. They give a smaller reset window as well as a lower entry price. One empty spin ends a one-spin sequence; a new landing only restores its counter to one. That is a concrete difference a player can understand without relying on a vague risk label or assuming that all four purchases are equivalent.
Persistent symbols add another layer because their actions repeat while the board evolves. A Persistent Collector can encounter different values on its next action. A Persistent Sniper can revisit targets. Persistent Shapeshifter can take on another eligible role between spins. These are rule-based possibilities, not evidence that a gold symbol must lead to a large result.
Absorber changes the shape of the board as well as its distribution of values. It removes ordinary Bonus symbols after collecting them, while leaving specials in place. That makes it different from a Collector that simply adds other visible values to itself. The distinction helps explain why two collection-looking animations can leave different arrangements behind.
The published action order gives another reason to follow the feature rather than only its final total. Specials work from the top row down and left to right within a row. An earlier action may alter what a later one reads. You do not need to simulate every combination to understand the important point: these symbols interact with a changing state.
The ordinary random Respin Feature offers a separate, more familiar idea. It selects a regular symbol, locks copies and adds multiplier values while further respins continue. Its result is evaluated as a symbol win with the accumulated multiplier. Keeping that sequence separate from Money Cart prevents the common mistake of applying one feature’s trigger or counter rule to the other.
The 100,000× figure is documented as an actual cap, with a stated ending condition. The rules explain what happens when accumulated bonus values reach the limit. That is more informative than an isolated headline. It still gives no numerical probability of reaching the cap, and a theoretical RTP does not tell you what any individual session will return.
For learning with virtual credits, begin with the base game and read the symbol reference alongside the feature illustrations. If a purchase menu is available, compare the total charge, guaranteed starting state and reset counter before selecting a mode. The 500× Persistent entry costs five times as much as the 100× Original entry; the name alone does not convey that difference.
Players who enjoy tracing interactions can find plenty to watch here. Those who prefer immediately readable, short rounds may find the number of character actions cumbersome. The game’s distinction is its network of values, modifiers and repeat actions. Understanding that network is a better basis for deciding whether it suits you than judging it by its biggest advertised multiplier.
The saved rules are detailed enough to explain those choices without pretending that every operator exposes the same interface. The 96.10% base and 96.50% buy figures belong to the reviewed English rules; alternative builds and purchase restrictions remain possible. Check the version you actually open, particularly before treating a displayed base stake as the complete cost of a feature entry.
05 / Inside the game
Tutorial, reels and game rules.
Select any image to enlarge.
06 / Find your next game
Compare the feature, not just the theme.
Money Train 3 combines value symbols with special-symbol actions. Dead Canary organises its bonus around birds, hit points, vaults and a three-spin reset.
Explore gameThree or more Bonus symbols trigger the Money Cart Bonus. Persistent gold symbols can also contribute to the trigger.
Three. Each new symbol resets the counter back to three.
It adds the values of all visible other symbols to its own value.
The normal Sniper doubles several target Bonus symbols. Tommy Gun Sniper focuses on one randomly selected symbol and can double it repeatedly.
It changes into a different eligible special after each spin and performs that special’s action.
Relax Gaming sets a 100,000× bet cap. Saved rules state that reaching or exceeding that sum ends the bonus and awards 100,000×.
Saved official rules give 96.10% for the base entry and 96.50% for any Buy Feature. These are rule-version figures, not automatically the active configuration at every operator.
The saved rules define four: Persistent, Original, 2 Spin and 1 Spin. Their listed costs are 500×, 100×, 50× and 20× regular bet respectively.
The saved rules define four Buy Features, but a casino can restrict purchases or use another configuration. Check the menu and rules in the version you open.
Sources & data verification
We reviewed first-party game documents and provider material. The facts below retain their source and configuration; this review does not certify a current playable demo.
Relax Gaming
First-party game information and configuration scope.
Relax Gaming
Saved official rules for this game; no new live session is claimed.
Relax Gaming
First-party game information and configuration scope.
Relax Gaming
Native symbol and feature illustrations retained from the same official game package as the saved rules.
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